Everyone's Building. Nobody's Asking Why.
The problem with having an AI hammer đ¨
Ever since OpenClaw launched, my tech founder groups have sounded like a maternity ward. âMy bot cleaned up my repo today.â âMy AI agent replies to all my messages now.â âI deployed a bot that makes purchases on its own.â Itâs the same energy as a new parent losing their mind because their toddler said a word. Honestly, the fastest way to explain motherhood to an engineer might be to have their Clawdbot ping âmamma...â on Telegram.
But the question that separates a weekend project from a real company is the same one itâs always been: Who are you automating this for?
One of the most dangerous things a builder can do is fall in love with something theyâve made and then go looking for someone who needs it. It almost never works. The museum of failed products is full of beautiful solutions that never found a real problem. The old rule still holds - maybe more than ever in the age of AI: fall in love with the problem, not the solution.
If you want to build a product that succeeds, you must go where the pain is high. But how do you identify real pain versus a passing complaint? Let me try and put some structure to it.
Satisficing
People love to complain about a lot of things in their life but will only take actions to solve a select few of them. When youâre interviewing users, itâs tempting to hear a complaint and treat it as a market. But what looks like pain from the outside often feels like a mild inconvenience from the inside. Not every frustration is a problem people will pay to solve. Most of them, in fact, arenât.
Thereâs a useful word for this â satisficing. Itâs a blend of âsatisfyâ and âsuffice,â and it describes something deeply cognitive: we solve most problems in our lives just enough to stop thinking about them. You donât install a cable management system â you shove the wires behind the desk. You donât spend two hours unsubscribing from newsletters â you clean up the first couple of pages and move on. Good enough is good enough.
Hereâs where it gets tricky for AI builders. A huge number of the things weâre now automating with agents lived comfortably in the satisficing zone before AI showed up. People werenât losing sleep over them. They had workarounds. Theyâd made peace with the mess. Which means that just because AI can solve something doesnât mean anyone will pay for the solution. Solving a problem no one was truly bothered by doesnât earn you a business - it earns you a demo.
People often practice âsatisficingâ, term that combines âsatisfyâ and âsufficeâ to indicate that we solve a lot of problems in our life only to an acceptable threshold. For example, youâd rather choose to hide messy wires by pushing them behind your table rather than implementing a cable organiser. Youâd choose to clean the unread emails of the first two pages of the inbox rather than spending hours to filter mails and unsubscribe each of them.
As a builder your job is to distinguish between âI will pay for that solutionâ vs âI can deal with itâ kinda solution.
The Workaround
So how do you know the pain is real? You donât ask people to predict what theyâll do. You look at what theyâve already done.
People are surprisingly honest about their problems but remarkably unreliable when it comes to their future behavior. Someone will tell you with absolute conviction that theyâd pay for a solution - and then never open the app. The best signal isnât what they say. Itâs what theyâve tried.
To find out if a pain point is severe, ask: âWhat else have you tried?â. If a user claims a problem is terrible but hasnât actually spent any time or money trying to fix it, it is not a high-pain problem. I think of it as the âtop of mindâ test. Is this problem occupying active space on their mental to-do list - the one they actually look at â or is it buried somewhere theyâll never scroll to? If they havenât already gone looking for a fix, theyâre not going to find yours either.
The workaround doesnât have to be impressive. It just has to exist. It can be active - someone trying to get fit who has started walking every day, or swapped one meal for a salad, or takes the stairs instead of the lift. Or it can be passive - they follow three fitness creators, can name their channels, and have a specific workout method theyâve been meaning to try. Either counts. But if theyâve done nothing - not even a YouTube rabbit hole - then this problem isnât alive for them. Itâs just a thought they had once.
The customers with the highest pain arenât the ones who demand a polished product. Theyâre the ones whoâll tolerate your duct-tape MVP, use it anyway, and give you brutally specific feedback - because the problem bothers them that much. These are your early evangelists.
One last thing. When someone gives you a feature request or voices a complaint, donât take it at face value. Go one level deeper. Ask: âWhy do you bother doing it this way?â The answer to that question is where the real product lives.
Dollar value of the pain
Real pain has a price tag. Your job is to find it.
When someone tells you about a problem, donât stop at the symptom. Ask the next question: âWhat happens if you donât solve this?â Thatâs where the truth lives. Understand the opportunity costs.
Maybe itâs hours lost every week. Maybe itâs revenue leaking through a broken workflow. Maybe itâs three people doing a job that should take one. The implications of not solving a problem tell you more about its severity than any description of the problem itself. Pain that doesnât cost anything isnât pain - itâs just a preference.
And once you understand the cost, try to put a number on it. Not your number â theirs. Whatâs the mental price tag this problem carries in the userâs mind? Is this a $100 frustration or a $100,000 bottleneck? That distinction changes everything - what you build, how you price it, where you spend your time, how many resources you throw at it.
By understanding the dollar value to the pain, the calculation of Return of Investment to your solution becomes easier.
Desperate Users
When testing your problem statement, pay close attention to the emotional signals your users give off. There is a massive difference between a user saying, âYeah, thatâs a problem,â vs âShut up and take my moneyâ. Everyone wants the latter.
In customer discovery phase you are looking for prospective who who truly feel the pain and are near desperate for a solution. Knowing the size of a prospectâs demand helps you understand the magnitude of their business pain; the higher the pain, the more motivated they will be to pay for your solution.
Which brings me to something most first-time builders avoid and most experienced ones swear by: have the money conversation. You must have the âwillingness to payâ talk early. If the pain isnât high enough for them to open their wallets during the concept stage, it wonât be high enough when you actually build the product
Hereâs the thing about building in the age of AI: the technology has never been more capable, and the temptation to build has never been higher.
AI has given us an extraordinary new set of hammers. The skill that matters now - the one thatâs always mattered - is knowing which things are actually nails.




Shipping a bot or an agent feels productive, yet that feeling can hide a missing question about the user. People complain about small inefficiencies but still move on with their day. They rarely search for a new tool unless the friction keeps returning.
On the one hand, you are absolutely right. On the other hand, though, I do get the kind of manic joy in being able to build what feels like powerful solutions by yourself. I see this movement as early internet days where people are in love with the tools and want to spend time just playing around, building and launching stuff that might not really have a solid problem to solve. But out of this will emerge the new wave of how software / workflows are built and consumed.